Who is Poseidon?
Poseidon has up to 10 skills once you have set up his 3 skills based on level 3 each. Each skill is a combination of its 3 “elements”: Sea, Ice, and Thunder.
To cast a spell you need to choose the wanted skill combination at each turn (for i.e Sea/Ice/Thunder for his AoE). For each skill launched Poseidon will get buffs according to elements used. Sea buff reflects, Ice status hit, Thunder dmg. The value of 1 stack is determined by the level of the corresponding skill. The number of max stacks raises with the Passive level.
Skill Priority: There is no perfect rule but I recommend the following order: Thunder 2, Sea 3, Ice 2, Passive 3, then it depends on your needs/playstyle.
Best Skill Pair
|Ice x3||The basic attack that applies Tidal Mark to the target.|
|Sea x3||The basic attack that applies Tidal Mark to the target.|
|Thunder x3||The basic attack that applies Thunder Mark to the target.|
|Sea + Ice + Thunder||AoE damage which costs 3 energy and which transmits the buffs of Poseidon to all his team.|
|Sea x2 + Thunder||0 energy summon. 1 summon limit. Tag a random target at each Poseidon end of the turn (prior Tidal Mark targets). If a tagged target deal damages, the summon deals 270% dmg and the tag disappear.|
|Sea x2 + Ice||0 energy summon. 1 summon limit. P def/C def debuff a random target at each Poseidon end of the turn (prior Tidal Mark targets). The translation is wrong, there is no dmg debuff.|
|Ice x2 + Sea||Shield reflects (does not absorb the damage). Returns damage in the form of pure damage, up to 35% of Poseidon’s life Max. Lasts 2 rounds. Max 2 assets. 1 energy.|
|Ice x2 + Thunder||1 energy counter-attack shield (doesn’t absorb dmg). Deals 260% of Poseidon dmg if the shield’s target is attacked. Last 2 turns. Max 2 active Shields.|
|Thunder x2 + Ice||240% dmg (360 if Thunder Mark) on 1 target + chance to freeze.|
|Thunder x2 + Sea||Attack the target and inflict 260% damage. Then has a chance of multihit up to 5x up to a maximum total of 800% divided on several targets, or 309% on the same target (-30% for each multi on the same target from the 1st multi). The more units you have (the more summon) the more multihit you go. Multihits randomly target prior Thunder Mark so with 1 single target scored you can inflict up to 569% damage on 1 target (dmg reduce if multihit same target).|