Building a powerful team is very important in every game. In the crossing void global, it is necessary to have a powerful team. In this article, you will get How to build one powerful team in the game.
In this game, almost all the characters have the same figures. S can also lose to A and OP. (Hi Shanna) The characters considered can actually be bad for some team compositions. The most important thing about being powerful in the game is to have a team that combines together. It just makes a slow request with getting the character that exactly plans to cross together to figure out which step to take.
The game actually has 4 types of targeting: The Front – The Mid – The Rear, and Area of Effect, which include all the previous 3 positions.
To have a balanced team it’s important to aim to get each of these targetings. Therefor in specifical fights, you will have to change your team to match special focuses, as in Treasure Hunt, when some bosses only need you to defeat the Front/Mid/Rear enemy.
You need to constantly adapt your team to face all those conditions. We also have 3 actual roles in the game, with many hybridizations between them:
- The Support
- The DPS
- The Tank
The Support is meant to provide a way to clean debuffs and DoT on yourself or/and removing the buffs on the enemy team. As a bonus, some can heal and give buffs to your team.
The DPS is meant to make a ton of damage but also can harass the enemy with debuffs or sealing. Some also get self-buffs or can inflict DoT as a bonus.
The Tank is meant to take a lot of damage and have high survivability. Most of them can make shield or def buffs, while others can inflict debuffs on the enemy to weaken their damage or defenses.
Keep in mind that the roles of each character are not clearly defined yet. For example, Shizuo, who is a tank, can become a really strong Front DPS if paired with Dokuro-chan, who will also grant some Supportability. And a Support like Emi can also do a great amount of DPS with her Climax Skill.
When you build your team you have to always look at those and ask yourself this:
- Do I have all the targetings? (Front/Mid/Rear/AoE)
- Can I remove my debuffs/DoT or the enemy buffs?
- Do I have enough DPS/Support/Tank abilities?
But this is where the build starts to get spicy. Making a team matching all of the roles is impossible, so you have to chose what weaknesses you will have and improve your characters to parry to those weaknesses.
In this game, you can reroll characters’ talents to get bonus stats and passives. And with that comes really more possibilities.
You can make your Shizuo, designed to be a Tank, a very brutal DPS by capitalizing on Damage stats, you can make Qwenthur, an AoE DPS, a tank with the ability to clean himself from debuffs but suffering from a huge crit debuff, characters become very easy to custom and allow more creative teams.
The talents have 3 categories:
- Stat addition (you gain x of a stat)
- Stat multiplication (you gain x% of a stat)
- Passive talent (1 per character)
The passive talent is very game-changing and needs to be considered in your team building. While some are only bonuses, some also have maluses like Qwenthur. And even those with bonuses only can be confronted with normal talent in terms of efficiency. Also, the stat addition being a huge help at the start will become less and less useful compared to the stat multiplication, but you will always have to calculate those to make sure you make the right choice. With all of those parameters, making a great, balanced and useful team can easily take a dozen hours of theory-crafting.